Controlling a motor using wifi connection and a gamepad
Hobbyking sells a neat wifi receiver to control planes and cars using android or IOS devices. So I bought one and used my computer and a gamepad to control a motor.
Protocol
A description of the receiver protocol can be found at rcgroups forum
"If someone is interested: The HK Wifi Unit can be used with any WIFI enabled device. Though I do not have a unit, I just checked out the code. The HK Wifi unit waits on IP 10.10.100.254 on port 8899. The socket timeout should be set to 1000ms. One message has a length of 11 bytes. The first 4 bytes are always 85-0-11-0. After that, the values of the 4 channels are transmitted in correct order (channels 1-4). The next 2 bytes (9,10) are not used at all (maybe space for another 2 channels in the future). The last byte is reserved as control byte. All 10 data-bytes are added and transmitted as last byte. I hope I could help you. I do not have the time to develope an android app at this very moment, but it should be really easy. Hope to see some in the near future."
Considerations
- You can find some info about sockets in my previous post: how not to create a network game
- If you buy the receiver from this link I will earn some cents to use on my next shop.
- The Gamepad code requires the Pygame library
sudo apt-get install python-pygame
Code explanation
- It will run a loop and check for gamepad input. If you press the square buttom the connection to receiver will be stablished.
- If you press the circle buttom, the power of all channels will down to 0, the connection will be closed and the loop will end.
- If you move the left analogic stick in the up direction, the motor will gain a power increment.
The output from gamepad is a float between 0 and 1. I have defined the base power as 50, so for each .1 incremment in gamepad input, the motor increase it power in 5 units going to a maximum of 100.
The code
#!/usr/bin/python
# Part of this code was based on http://dl.dropbox.com/u/815267/wifiHK/wifiHK.py
import socket
import time
class HKProtocol(object):
def __init__(self):
self.headerData = [85, 0, 11, 0]
self.header = ''.join([chr(x) for x in self.headerData])
self.posData = [0, 0, 0, 0, 0, 0]
def start(self):
self.s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.s.connect(('10.10.100.254', 8899))
def test_channels(self):
for i in range(50):
self.posData = [60, 60, 60, 60, 0, 0]
self.send()
time.sleep(0.01)
def send(self):
pos = ''.join([chr(x) for x in self.posData])
checksum = (sum(self.posData) + sum(self.headerData)) % 256
data = self.header + pos + chr(checksum)
self.s.send(data)
def stop(self):
self.posData = [0, 0, 0, 0, 0, 0]
self.send()
self.s.close()
del(self.s)
if __name__ == "__main__":
import pygame
pygame.init()
j = pygame.joystick.Joystick(0)
j.init()
hk = HKProtocol()
running = False
while True:
pygame.event.pump()
ch1 = int(50 - (j.get_axis(1) * 50))
ch2, ch3, ch4 = 0, 0, 0
# Start engine (square button)
if j.get_button(3):
if not running:
running = True
hk.start()
# Stop engine (circle button)
if j.get_button(1):
if running:
hk.stop()
break
if running:
hk.posData = [ch1, ch2, ch3, ch4, 0, 0]
hk.send()
time.sleep(0.01)